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Online gaming - a gold mine for design ideas

gaming

I was reading an interesting article in Augusts edition of New Scientist magazine about how researchers can now track people playing games online such as on xbox's live network, they can track the users every move including where players get bored on a level and what parts are too hard or too easy, what they purchase and what they dont purchase! this research is very valuable to games designers who can then improve upcoming titles, but could it be valuable to other people like b2c advertisers or even b2b marketing agencies? being able to target people who play games a certain way that might want to buy certain products.

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Good shout Dave... I've not experienced this first hand because I dont play xbox live so you can tell me i'm wrong. But on a similar note, I've got last years Shaun White snowboarding and when playing live, there are dynamic content areas that in the environment that populate and display actual adverts. Not sure just how they go about targeting but i guess that microsoft will be tracking players movements in the online martetplace. probably can profile what demographics people fall into using the gameing data held in on the gamer cards and what films you have been down loading and stuff.

Quite clever I think, highly targeted, relevant and engaging with audiences over long periods of playing time... its like a new wave of subliminal advertising mixed in with the social gaming scene.

Anyone seen this?
Strangely enough Dave, I wrote a blog about being chased all over on the web and the positive and negative consequences. I think I might repost it.

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