BBN - The Business Branding Network
 

Does your brand have a Second Life?

Second Life is an online world created primarily as a source of entertainment for gamers. But Second Life has started to take on a life of its own that's piquing the interest of businesses everywhere.

Virtual worlds are nothing new (relatively) but what makes this one different is its thriving virtual economy. Which is, in fact, actual. To get your Second Life underway you buy the currency of the virtual world (Linden dollars), which can be exchanged back for real dollars. You can use Linden dollars to buy land and build a place of your own which is where most people begin. But then they want more - a better house, a better Second Life!

Entrepreneurs are springing up everywhere to offer goods and services to the hundreds of thousands of inhabitants. There are virtual building developers who are exchanging Linden dollars made in Second Life for $200,000 (of the real variety) per annum. People who've started businesses are employing virtual people to handle the demand. There on the web, where once staff skived, they now go to a virtual workplace!

And yes, B2B companies are springing up too. Virtual consultants, financial advisors and even advertising agencies are starting to make real money in an unreal world. Virtual brands are springing up everywhere and existing brands are getting in on the act too. A billboard in Second Life is a very cost-effective way to reach real people, albeit in a virtual world. But trade and marketing are not the only reason businesses are interested in this, or other, virtual communities. What's being demonstrated is that to get real work done, genuine collaboration and innovation, you don't need to rely on the physical world.

Or to put it another way, you don't have to have overheads beyond a computer, internet connection and a chair. You can meet online as virtual people and get down to business with an array of digital tools only limited by imagination. One big business brand is already putting this into practice. IBM's secret island in Second Life is frequented by 250 R&D people who are exploring new areas of growth. On the island their virtual selves share ideas, hold seminars and receive training.

Reportedly the advantage over phone or video conferencing systems is that participants feel they are much more 'there' making it far easier to identify who is communicating at any one time. It's also very liberating. It's easier to field a risky idea when it's not 'actually' you fielding it - virtual people don't blush. It also adds new scope to move away from a formal meeting to relax, 'play', or hold smaller breakout meetings, all of which can help creativity.

Is it the future for business? Who knows? But we ignore virtual worlds at our peril. They may only be virtual, but the commercial advantages are already proving to be very, very real.